Or How To Integrate Steam Cloud Features Into Any GameUpdated 19th January 2011: changed name of Windows Live Sync Beta to Windows Live Mesh 2011 to reflect name change of the service. At present, the program, service and UI are identical to Live Sync Beta.
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A World of Warcraft Interface folder being synced. |
Windows Live Mesh 2011 is far superior for the purposes of PC gamers to other popular syncing cloud services such as Dropbox. This is because Dropbox only allows a single designated Dropbox folder to be automatically synchronized. If you wanted to have automatic backup and syncing of say, your Mass Effect save game, you would have to either 1) manually copy the files or 2) create a fiddly symbolic link. Windows Live Mesh 2011 allows you to specify individual folders. This makes it possible to be extremely flexible in exactly what you want to synchronize. Windows Live Mesh 2011 also gives the option of direct peer to peer transfer bypassing the cloud, which gives a very good performance boost to certain syncs between computers and networks. Anyone who has used Dropbox or older versions of Mesh will know that it takes a long time to sync large files only through the cloud, so the peer to peer option is welcome.
Guide To Syncing Any Savegames Using Windows Live Mesh 2011
Step 1) Download the latest version of Windows Live Mesh 2011 using this link: http://explore.live.com/windows-live-essentials-beta. Windows Live Sync Beta is only available as part of the Windows Live Essentials Beta package. Make sure you only install what you need to (make sure to install Live Sync).